5 Oculus Rift questions we need answered before its release

RiftOculus Rift
Image: OculusVR
Could virtual reality be in every tech-friendly home by the end of next year?

Late 2015/early 2016 is shaping up to be ground zero for the arrival of consumer-ready VR. The HTC Vive, a collaboration with Steam gatekeeper Valve Software, and Microsoft's HoloLens (it's more AR than VR, but whatever) are both expected to surface this fall. Sony's Project Morpheus is a "first half of 2016" proposition. And now, the granddaddy of them all, Oculus VR's Rift, is set to arrive in the first three months of 2016.

At this point, the Rift is defined as much by what we don't know as what we do. The specific date the headset arrives remains to be seen, but there are other pressing questions that consumers need answers to before they can make an educated purchase. Oculus promises to share more in the coming weeks, and that's great. Here's a rundown of what we'll be looking for.

What is this thing going to cost?

The first Oculus Rift developer kit sold for $300 via Kickstarter (and later on Oculus' official website until quantities dried up). Its successor, the DK2 ("Developer Kit 2"), got a little more pricey at $350 as it added in a camera and the tech to support positional tracking. That's all Oculus has sold thus far, but the most recent Crescent Bay prototype also added headphones and 3D audio capabilities to the spec sheet.

Toyota Car Oculus Rift
Image: Mashable, Luke Leonard

Oculus has always insisted that the consumer-ready Rift will fall into an affordable price range, but between the tech that's been added since the first dev kit and any unannounced features that might still be coming before the wide release, it's a safe bet that we're looking at a $400+ purchase.

How will content be delivered to the Rift?

Thus far, playing with Oculus Rift content has required a fair bit of technical expertise.
 
You can't just plug in the headset and step into another world. There are drivers to install and tinker with, and any apps — available from Oculus' community space for developers — need to be installed outside the headset like a normal piece of PC software.
 
That kind of clunky process is to be expected with a dev kit, but the final release could really use a more user-friendly approach. Could the Gear VR's virtual storefront be an indication of what to expect from the Rift? Nate Mitchell, VP of Product at Oculus, suggested as much in his recent appearance at TechCrunch Disrupt.

Nate Mitchell, Oculus
Oculus VR co-founder says the Oculus Rift headset would be "high end" and require a powerful PC to use.
Image: TechCrunch

"On Gear VR, we have the Oculus store available now. We actually have a curated experience where the developer will upload their build and we'll work with them to distribute it worldwide," he said. "I think you can expect something very similar on the Rift."

Is there going to be a VR-specific controller?

One of the most frequently asked questions fielded by Oculus is what VR inputs look like. The traditional mouse/keyboard setup that we use with computers is less than ideal for VR, since even the best typists need to occasionally look down at the keys.

Video game controllers are a better solution, since there are fewer buttons and a gamepad is easier to operate blindly. Mitchell even pointed out at Disrupt that many VR developers content are working with in these early days.

Oculus Rift
Image: Oculus VR

That said, Oculus has its own ideas about input solutions. One team at the company is tasked with taking a longer view of how we might interact with VR in five years, but Mitchell also hinted at a more immediate solution to be revealed in the run-up to June's E3 trade show.

How complicated is the setup going to be?

Plugging in the first Oculus Rift dev kit was relatively straightforward: just a few cords and a converter box. The DK2 added positional tracking, necessitating a monitor-mounted sensor and additional USB ports. The most recent Crescent Bay prototype (which wasn't and won't be sold) introduced built-in headphones and 3D positional audio, and there's no telling at this point how many cords/setup steps that stuff adds.

With no specs released — Mitchell promised a rundown prior to E3 — it's hard to guess at how many cords the Rift will require or how much space needs to be set aside at home to take full advantage of VR. Early looks at the Rift were sit-down experiences, but Crescent Bay demos have all involved standing inside a marked square.

Oculus Crescent Bay
The Oculus Crescent Bay prototype.
Image: Mashable, Christina Ascani

For city-dwellers especially, that's a key concern. How hobbled is the Rift experience if, for example, you don't have the space to set up a "VR area" to stand inside of at home?

What's the killer app for VR?

It's only been over the past year that we've gotten a decent sense of what kind of VR experiences to expect — and what kinds simply won't work — at launch. EVE: Valkyrie, a space combat simulator from CCP Games, is a confirmed launch title and a good indication of a game that can work in VR.

First-person shooters like Call of Duty are disorienting in VR because our brains stumble around the idea of walking in a virtual space while our physical selves are seating and operating a controller. Valkyrie gets around that by putting your virtual self inside a cockpit and sticking a controller in your hand that is roughly analogous to the virtual space fighter's controls.

Eve Valkyrie
Image: CCP Games

It's the top prospect at this point to be the Rift's first killer app, but it's also the only VR game experience we've seen thus far that feels fully baked.

There's also Oculus Story Studio to consider. The relatively new internal team of filmmakers and game developers is tasked with building minimally interactive experiences that hew closer to watching a movie than playing a game. They've got five projects (that we know of) in production, and these types of experiences could also help to establish the early path for VR content to follow.

Source: Mashable


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Jaguar's new patent will let you control windscreen wipers with your eyes

Jaguar
Image: Jaguar Land Rover

When driving on a rainy night, it is an all too common problem to take a look through your car's rear windscreen, only to find it foggy and obscured.
The issue is generally caused by the windscreen wiper cleaning the glass at intermittent or inopportune times — and Jaguar Land Rover might have a fix for that.

The company's new patent — spotted by Gizmag — plans to use eye-tracking technology to make sure the rearview wiper is automatically responsive to driver behavior. 

The system will comprise of tracking sensors that follow the eye and head movements of the driver. The sensors will activate the rear windscreen wiper when the behavior of the driver indicates they need to look through the rear windscreen. 

As Jaguar's patent notes, the current rear wiper system on most cars can be a safety hazard. 

Often when the driver uses the rearview mirror to look back, the rear windscreen may not be clear because the wiper operates on a pre-programmed frequency not responsive to its environment or the habits of the person at the wheel. 

This issue may lead drivers to look down and manually adjust the wiper control — something that is particularly dangerous in rain or snow, when the driver should have their eyes on the road at all times.

Jaguar Diagram
Image: Jaguar Land Rover

The company applied for the patent in 2013, but it was published by the U.S. Patent and Trademark Office on Tuesday.

Jaguar is investigating the use of sensing technologies in its vehicles for a variety of safety purposes. Partnering with Intel and Seeing Machines, its Driver Monitor System (DMS) was on display at CES in January. The system tracks a driver's eyes and lets them know when they are not fixed on the road — whether from tiredness or distraction, and even if the driver is wearing sunglasses.

Dr Wolfgang Ziebart, Jaguar Land Rover Engineering Director, said in a statement on the company's website, DMS could have a wide range of uses to help people on the road. "DMS could even enhance settings in safety systems like Autonomous Emergency Braking, to reflect the driver's lack of attention," he said. "As the car drives up to a hazard, the brakes could engage autonomously sooner because the car realizes the driver has not seen the danger ahead."

Source: Mashable


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4 tips to seeing if an educational app will actually help your child learn

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Image: LWA/Larry Williams/Blend Images/Corbis
Imagine someone telling you that a new technology would be available in five years that has the potential to revolutionize childhood and early education. But the downside is that you will have to choose from among 80,000 possible options. This is the problem currently facing many parents. Following the invention of the iPad in 2010, by January 2015 there were 80,000 apps marketed as "educational" in the Apple App Store alone.

We recently published a large-scale review of more than 200 articles on the question of how we can put the education back in educational apps. We used several well-worn principles that parents, educators and app developers can use to determine what is truly educational and what is simply masquerading as such. Here is what we found.

Apple is reportedly teaming up with scientists to study your DNA

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Apple CEO Tim Cook talks about the iPhone 6 and iPhone 6 Plus during an Apple event on Monday, March 9, 2015, in San Francisco.
Image: Eric Risberg/Associated Press
 

Apple could have a hand in helping researchers learn more about your DNA.

The company is reportedly planning to work with scientists to collect DNA for genetic research, as a part of its ResearchKit platform.

As outlined in MIT Technology Review's report, Apple has two studies planned (one with the University of California, San Francisco, and the other with Mount Sinai Hospital in New York) that would allow the partners to collect or test DNA via an iPhone app. 
 
"The data would be maintained by scientists in a computing cloud, but certain findings could appear directly on consumers’ iPhones as well," the report said, citing sources close to the matter. "Eventually, it’s even possible consumers might swipe to share 'my genes' as easily as they do their location."

Apple

Apple Vice President of Operations, Jeff Williams, discusses ResearchKit during an Apple event on Monday, March 9, 2015, in San Francisco.
Image: Eric Risberg/Associated Press

Apple announced ResearchKit in March, which collects data from patients via the iPhone, and is said to be a secure portal. People with certain conditions can opt in to participate in various clinical studies and surveys (daily, weekly, monthly, etc.) that can be evaluated and analyzed by medical researchers. The goal is to ultimately improve patients' health and the ability to care for them.

While ResearchKit initially launched with five app partners which collected data on conditions such as Parkinson's Disease and asthma, it opened up the platform to developers and more researchers last month.
Now, DNA-focused studies would allow researchers to examine how genetics are influencing certain medical conditions. For example, the UCSF study will look at contributing factors to premature births by combining gene tests of pregnant women with other data collected via their iPhones. Participants would have to take a spit test and return the kit to an Apple-approved lab, which will likely be at UCSF and Mount Sinai, the report said.
Rather than focus on a person's full genome, the studies will narrow in on about 100 or less genes that are known to be associated with particular diseases, it added.

While Apple declined to comment on the report, it's clear that Apple wants to be more than just a little involved in the medical world.

Source: Mashable


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Heartbeat-detecting NASA invention saved four Nepal earthquake survivors

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Two Virginia Task Force 1 team members work with the FINDER prototype in 2013.
Image: NASA/Bill Ingalls

NASA technology sensed the heartbeats of four people trapped in rubble days after a huge 7.8-magnitude earthquake struck Nepal on April 25, saving the lives of the four men. 

The new prototype technology — called FINDER (short for Finding Individuals for Disaster and Emergency Response) — uses microwave-radar technology to find people trapped under debris by sensing and locating their heartbeats. Two suitcase-sized FINDER prototypes developed by NASA and the Department of Homeland Security’s (DHS) Science and Technology Directorate were brought to Nepal to help with rescue efforts on April 29. 

"The true test of any technology is how well it works in a real-life operational setting," DHS under secretary for science and technology Reginald Brothers said in a statement. "Of course, no one wants disasters to occur, but tools like this are designed to help when our worst nightmares do happen. I am proud that we were able to provide the tools to help rescue these four men."

NASA map
NASA's damage proxy map is used to help relief workers assess which areas need aid in Nepal.
Image: NASA/JPL-Caltech/ASI/Google Earth

The men were trapped for days under debris in the village of Chautara, according to the press release. The FINDER devices detected the heartbeats of two men trapped beneath about 10 feet of rubble in one location, and another two survivors of the earthquake trapped in another. Rescue workers were then able to go in and pull the people out of the collapsed buildings.

Microwave radar technology can actually help users tell the difference between a human heartbeat and the heartbeats of other living things, the DHS has said. One big benefit to FINDER is that people trapped in rubble don’t need to be conscious in order to be saved, because the technology finds beating hearts.

According to NASA, the device has detected people buried under up to 30 feet of rubble, hidden behind 20 feet of solid concrete, and from a distance of 100 feet across an open space. The technology can peg the location of trapped individuals to within about five feet of their location, depending on the type of rubble they are trapped in, NASA says. 

Developed with private industry partners, the device is moving into a commercial enterprise phase, and will soon be available for purchase by rescue agencies and organizations around the world.
Areas affected by the earthquake have become something of a test-bed for emerging technologies in the wake of this disaster. 

The company Skycatch is using its drones to map aid efforts in Nepal. Their drones are able to provide high-resolution imagery that can be used to photograph areas to learn more about the damage caused by the earthquake. Other groups are also flying drones to help relief efforts in the hard-hit areas of the country. 

The company DigitalGlobe open-sourced its satellite imagery of Nepal to users, asking them to help map damage caused by the earthquake. 

FINDER isn’t NASA’s only contribution to the relief effort. The space agency is also using satellite data collected by probes to put together maps of potentially vulnerable areas and places that were most damaged from the quake. 


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10 chic Apple Watch stands to fit any style

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Image: Pad and Quill
 
You might think your Apple Watch looks fetch on your wrist, but wait until you see the elegant range of stands available. 

We found 10 designs that are fab in their own unique ways.

Take a look through our striking selection. Seen a desirable Apple Watch dock we haven't highlighted? Shout it out in the comments. 

Move over, Kim: Kendall and Kylie are working on a mobile game, too

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Kendall Jenner, Kim Kardashian and Kylie Jenner (L to R) at the MTV Video Music Awards in California on Aug. 24, 2014.
Image: Matt Sayles/Associated Press
Kylie and Kendall Jenner are following in big sister Kim Kardashian's mobile game success by working on an app of their own.

The sisters, who rose to fame on the popular reality TV show Keeping Up with the Kardashians, are working with Glu Mobile to build a game that features the "voices, likenesses and creative influences of Kendall and Kylie," according to the company.

This is how Swiss watchmakers are fighting back against Apple Watch



All those Apple Watch videos revealing the technical beauty of the device might make you think Apple has bested the traditional watch industry even in the realm of presentation. Not true. 

A new video from HYT, a luxury watch company from Switzerland, delivers just as much design flourish and dramatic punch as any Apple Watch video. The video presentation for the HYT H3, a hydro-mechanical watch, looks like a cross between a space port docking and the creation of a super robot. We're not exactly sure if all the robotics in the video have anything to do with hydro-mechanics, but one thing is clear: it's badass. 

The Apple Watch hasn't killed the Swiss watch, it just inspired the industry to reinvent its approach to design swag.

These U.S. States Have the Greenest Commuters

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Image: BRENDAN SMIALOWSKI/AFP/Getty Images

  Children ride bikes past the Capitol Rotunda on Capitol Hill July 10, 2014 in Washington, DC.

The majority of workers across the U.S. still commute by personal car, but residents of certain states take greener means of transportation, including public transit, walking, biking or carpooling.

While technically a federal district and not a state, Washington, D.C. has the greenest commuters in the country, according to the U.S. Census Bureau's 2013 American Community Survey. The survey shows that 57% of D.C. commuters get to work in more sustainable ways, primarily by public transportation and on foot. New York takes the second spot with 35%, followed by Massachusetts with 15%.

Tennessee, Mississippi and Alabama have the lowest number of green commuters, with more than 9 in 10 commuters using a car to get to work, and less than 1% of workers using public transportation.
It's important to note, however, that simply using public transportation doesn't necessarily mean "green," considering buses and trains still produce carbon dioxide emissions. Vehicles that use compressed natural gas, electricity or other low-carbon fuels can help reduce emissions.

Released earlier this year, the United Nations Intergovernmental Panel on Climate Change's "Fifth Assessment Report" noted that on the current trajectory, greenhouse gas emissions from transportation (including cars, trains, planes and ships) are set to be one of the greatest drivers of manmade climate change, and could even remain unaffected by future mitigation measures.

The following chart, created by statistics portal Statista, shows the top 10 places in the U.S. where commuters are getting to work through alternative means.

Green Commuters Chart
Image: Statista
 
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NASA successfully tests shape-changing airplane wings

Nasa1Image: Jim Ross, NASA

The ACTE project is a joint effort between NASA and the U.S. Air Force Research Laboratory to explore technologies that will significantly reduce drag, structural weight, and aircraft noise.


NASA has successfully tested a shape-changing wing design that could do away with the conventional flaps seen on commercial airliners. 

Since last year, NASA researchers have been conducting the tests in collaboration with the U.S. Air Force Research Laboratory and engineering company FlexSys Inc.

"The completion of this flight test campaign at Armstrong [Flight Research Center] is a big step for NASA’s Environmentally Responsible Aviation [ERA] Project," said the project's manager, Fay Collier. "This is the first of eight large-scale integrated technology demonstrations ERA is finishing up this year that are designed to reduce the impact of aviation on the environment."

NASA first tested the wings last summer. Researchers replaced the aluminum flaps that passengers are familiar with from commercial airlines, and replaced them with "advanced, shape-changing assemblies that form seamless bendable and twistable surfaces."


“We are thrilled to have accomplished all of our flight test goals without encountering any significant technical issues,” Air Force Research Laboratory program manager Pete Flick said in a statement.

The "flexible trailing-edge wing flaps" have the potential to both improve aerodynamic efficiency of airplanes, and reduce the noise generated during takeoffs and landings, according to NASA.

As previous advances have shown, small changes in a plane's design can make a significant difference in energy efficiency.

The "sharklet" winglet design on some Airbus planes, for example, can save 4% on fuel.

NASA is working on other next-generation plane designs, including a new tail technology.

Source:Mashable

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