8 remastered games worth playing all over again



 Grim-fandango

Raise your hand if you have a working SNES at home. How about an Atari 2600? What about a functional PC from 1990? Didn’t think so.

Gamers love getting new hardware that can play the latest and greatest titles with maxed out graphics and silky frame rates, but that sometimes means that our old favorites get lost to the march of progress.

Luckily, several developers and designers have shined up their code to give their games fresh life. Whether you want to play on your PC, a console, or a tablet, there are eight excellent games of yore that you can revisit on modern hardware.


1. Halo: Master Chief Edition

The Halo franchise has spanned multiple hardware generations since its first game appeared in 2001. The Master Chief edition offers updates to Halo 2, Halo: Combat Evolved, Halo 3 and Halo 4. That’s a total of 45 campaign missions and more than 100 multiplayer maps. If that wasn’t enough, the collection also has the Halo: Nightfall live action digital series that serves as a prequel to the upcoming Halo 5: Guardians. It’s a must-have for any serious fans of the helmeted hero.

Available on Xbox One.

2. Baldur’s Gate: Enhanced Edition

BioWare’s classic role-playing game Baldur’s Gate got a remaster and more from BeamDog in 2012. The remake spiffed up the original title and its expansion pack with more than 400 improvements. It also added in some fresh content, including new characters, new map areas and a new arena adventure. The team also expanded the available platforms to include mobile options. But it still has all the things that first turned heads about the game when it first launched in 1998: branching dialogue, compelling story lines and complex character relationships.

If that’s not enough classic RPG for you, Baldur’s Gate II also got an Enhanced Edition. That means you can adventure once more through all of this vision of Faerûn on the contemporary hardware of your choice.

Available on Android, iOS, Mac, Linux and Windows.

 

 3. Grim Fandango

Tim Schafer has been supplying gamers with top-notch titles for more than a decade. But before the creation of his Double Fine studio, one of Schafer’s earliest projects was the noir adventure game Grim Fandango. It won critical acclaim for its excellent writing and soundtrack, but seemed lost to the ages when LucasArts closed down its adventure game development arm and eventually was bought out entirely. But fans of Manny Calavera were able to get reacquainted with the skeleton earlier this year thanks to a remaster for modern hardware. Updates in the remaster included character textures, dynamic lighting, a re-recorded soundtrack and lots of developer commentary.

Available for PlayStation 4, PlayStation Vita, PC, Mac, Linux, iOS and Android.

4. LucasArts Star Wars games

When Disney Interactive took over LucasArts, it seemed like the end of an era. LucasArts was responsible for several pivotal and beloved titles during the 1990s that we feared would not reemerge again.

Luckily, the Disney crew teamed up with GOG.com to re-release more than a dozen old LucasArts games. From the X-Wing, TIE Fighter, Star Wars: Knights of the Old Republic, Star Wars: X-Wing vs. TIE Fighter, Star Wars: X-Wing Alliance, Star Wars Galactic Battlegrounds, Star Wars Battlefront II, Star Wars: Dark Forces and Knights of the Old Republic II: The Sith Lords.

If that isn’t enough of a treasure trove for you, the partnership also includes refreshed versions of Sam & Max Hit the Road, Indiana Jones and the Fate of Atlantis and The Secret of Monkey Island: Special Edition. All of the remastered games can be found DRM-free on GOG.com.

Available on Windows, and selectively on Mac and Linux.

 

5. Homeworld

This title holds a place in history as the first fully three-dimensional real-time strategy game. Homeworld debuted in 1999 as a space game where you control a fleet in either singleplayer or multiplayer missions.

Then Gearbox Software (of Borderlands fame) picked up the intellectual property and launched remastered versions of both games this February. The Homeworld Remastered Collection also includes the classic versions of the games, but the refreshed takes feature vastly improved graphics and sound. The team even redid the score and the original actors’ voice recordings.

Available on Windows.

6. System Shock and System Shock 2

When the first System Shock debuted in 1994, it was a genre-defining shooter that allowed the player to explore through emergent gameplay. The sequel in 1999 continued that march of shooter innovation. Games that mix the first-person shooter and RPG genres might be a dime a dozen now, but the System Shock games were among the first to find the perfect balance between the two.

Although Looking Glass Studios is no more, the System Shock games have benefited from an active and creative modding community. There are whole fan-sites dedicated to sprucing up the original games and making them playable on today’s PC hardware. SystemShock.org gathered the game’s superfans to create a Community Patch that would bring the creation a final bit of polish for total immersion on today’s PCs.

Available on Windows.

 

7. Wings Remastered Edition

Back in the days of the Amiga console, Wings brought gamers into the shoes of a World War I fighter pilot. The game drew accolades for its combination of a classic flight simulator with arcade-style fun. While the look of the game was about as good as you could get in 1990, the Cinemaware team launched a Kickstarter project to remaster the game with all the power of modern hardware. Following successful funding at the end of 2013, the team redid the graphics, music, sound and controls for a fresh take on the fighter pilot experience. They even secured enough funding to port the remastered game onto both iOS and Android platforms, although the work on those is ongoing.

Available on Windows.

8. Another World

When a game merits inclusion at the Museum of Modern Art, it’s a pretty safe bet that it’s a classic. Starting with its initial release in 1991, Another World has managed to retain enough players and popularity to support several updates, ports, and anniversary editions. Players have gone on this fiendishly difficult adventure with Lester on the Amiga, Atari, PC DOS, SNES, Mac and Windows platforms. The most recent release is the 20th anniversary edition, which brought it to just about every game-playing piece of hardware you might want.

Available on Android, iOS, Mac, Nintendo 3DS, Ouya, Playstation 4, PlayStation 3, PlayStation Vita, WiiU, Windows and Xbox One.


#NepalPhotoProject uses Instagram to capture aftermath of Nepal quake

Nepal-photo-project Image: NepalPhotoProject/Instagram

It is not always cheers of victories for the people involved in the rescue operations. Here, a day before famously rescuing Pema Lama, L.B. Basnet, an officer from the Nepal Armed Police Force (APF) is seen doing necessary paperwork after retrieving a deceased body of a 47-year-old shopkeeper, Dambar Karki.

On April 26, 2015, one day after the most devastating Earthquake to hit Nepal in 80 years, the Nepal Photo Project began.
The project was founded with the intention of documenting the area in and around Kathmandu following the disaster, and to provide critical information so others outside the region can find information about rescue and relief efforts.

Approximately 7,000 people were killed in the 7.8 quake.

Mario, Luigi and Link on your smartphones by 2017

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Image: Mashable

Nintendo aims to have Mario, Luigi and Link on your smartphones by 2017, the company said in an investor presentation in Japan Friday.

Nintendo President Satoru Iwata said the company would aim to have five games out by the end of the following fiscal year. (Nintendo's fiscal years run April 1 to March 31.) He reiterated the games would not be mobile ports of existing titles, but new games designed with the touch interface in mind.

"You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business," Iwata said.

Nintendo announced its partnership with mobile game company DeNA in March, finally bringing its well-known characters and games to platforms outside of its own consoles and handhelds. The company said at the time it was going to explore many game types and monetization models, and Iwata clarified that it wouldn't stick to models (like aggressive free-to-play) that would hurt the company's brand. 

Nintendo's presentation Friday also mentioned plans to unite its mobile games under the umbrella account system as its other consoles and handhelds, something that really isn't available currently. 

We could see Nintendo's first mobile game by the end of the year, though the company made no firm promises, or commented on which licenses are likely to be turned into mobile titles. 


3 ways to stop stress from paralyzing you

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Image: Corbis Katie Edwards/Ikon Images

Think of the last time you felt stressed. (For many, that time might be right ... now.) 

Maybe your heart's racing a little bit, your brain wheels won't stop whirring, your eyes even feel like they might be bugging out of your head a bit. You probably feel like you're racing toward a finish line you're not sure you'll make it to, while something heavy is pumping through your veins. And all the while there's this looming thought over your head of, "This isn't good for me! I need to de-stress!"

Ford F-150 Raptor virtual driving chair has a seatbelt — and you'll need it

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Image: Mashable, Adario Strange

NEW YORK — Fear the Raptor. 

That's what the Ford F-150 Raptor driving simulator, lurking on the lower level of the Javits Center at the New York Auto Show, should say as you walk up to its imposing display.

A combination virtual driving course and amusement park ride, the operators of the simulator demand that you sign a lengthy legal waiver before entering the circular area housing the intimidating machine. 

In addition to the waiver, a large sign is posted nearby that prohibits anyone under 18 years old, under 5'2" tall or over 220 pounds from entering. Those warnings alone give some indication of how intense the experience might be, but it's not until you sit down behind the wheel of the interactive beast that you really find out just how seriously those warnings should be taken. 

Crying rooms in Japan are real and they're spectacular

Crying-room
Image: Image Source/Corbis
Japan has given us a lot over the years. Karaoke, emoji, anime, Nintendo. Crying rooms.
Wait, crying rooms?

Yeah, apparently this is a new thing in Japan. According to The Telegraph, the Mitsui Garden Yotsuya hotel in Tokyo is offering women special "crying rooms" to help them combat stress.

The rooms, which can be booked for 10,000 Japanese yen per day (that's about $85), through August 31, contain tissues, warm sheets and eye masks. Women can also watch tearjerker films — such as Forrest Gump — or read super-sad manga.

As Jezebel notes, the idea is pretty genius. Sometimes there really is nothing better for the psyche than a good cry. And having a safe space to do it in — away from home, away from work — strikes me as brilliant.

Still, I do take issue with the fact that the rooms are only for women. Yes, I realize this is Japan, where sometimes cultural ideas around gender are, let's say, different from the western world. Still, I'd think Japanese men could enjoy a good cry, too.

 

Japan has lots of weird hotels and cafes

As The Telegraph notes, crying rooms are just par for the course in the wacky world of Japanese hotels and cafes.

Tokyo is packed with "love hotels" — hotel rooms designed for short stays when you are feeling amorous. Reportedly, 1.4 million couples visit a love hotel each day.

There are also "cuddle cafes" where men pay to sleep next to a girl. They don't get to have sex with the woman, but can pay extra to stare in her eyes for a minute or to stroke her hair. (OK, this is just creepy.)

And of course, Japan gave us the cat cafe — a concept since adopted in America — where individuals can enjoy a latte or juice while stroking a cat. Japan also now has bunny, owl and bird cafes.

 

Stress is real, crying helps

It's easy to dismiss a crying room as something silly or even unnecessary. Still, studies show that adult workers are under more stress than ever before. This is true in the east and in the west.
Crying is often seen as a sign of weakness, but evolutionary biologists have done studies that show the emotional benefits of crying
.
It's good to get it out. 

And frankly, if we're allowed to have nap rooms at work, I like the idea of having a crying room at a hotel.

It's better than the subway. (Can I get a shout-out from my fellow criers on the C Train?)



‘Massive’ solar expansion by 2050 may be necessary for climate, MIT reports

Solar-panels
Image: Ron Watts/Corbis
A "massive" global expansion of solar power — possibly enough to supply about a third or more of the world's electricity — may be necessary by 2050 to reduce the impacts of fossil fuels on the climate, according to a report published by MIT this week.

Solar's efficiency and abundance make it the clean energy source best suited to cut greenhouse gas emissions. But for it to make a big enough climate difference, the amount of solar power generation capacity on U.S. soil would have to increase from today's 20 gigawatts to up to 400 gigawatts, or enough to provide power to 80 million homes, Robert Stoner, deputy director of the MIT Energy Initiative and a co-author of the report, said.
 
The study says that may not happen in the U.S. unless solar industry-supported funding and incentives are almost completely re-imagined. The solar industry currently supports keeping those incentives in place.
 
Those changes would include scrapping state renewable power generation standards for utilities and directly subsidizing solar power generation in lieu of tax credits, according to the report, "The Future of Solar Energy." As new ways of funding solar power are being worked out, new technology needs to be developed for solar energy storage, smarter power grid management and new kinds of solar panels that use more abundant raw materials that would help keep solar panel prices low, the study suggests.

Today, the solar industry is booming. The cost of a utility scale solar photovoltaic installation has fallen about 55% since 2010. Employment in the solar industry rose 22% in 2014 after the number of solar projects in the U.S. jumped 140% the year before. But the solar industry fears its expansion could slow if Congress does not renew a federal solar subsidy, the Solar Investment Tax Credit, after it expires in 2016.

John Rogers, senior energy analyst for the Union of Concerned Scientists, said the study gets a lot of things right and talks about building the foundation for a massive scale-up in solar power in the U.S.
"It says drastic cuts in government support are a bad idea, and I think that many of us would agree with that," he said.

Government support for solar should be redefined, eschewing tax credits for a direct subsidy for solar power generation, creating a direct incentive to generate as much solar power as possible, the study suggests.

A tax credit rewards building solar farms — adding capacity, in industry parlance — more than the actual generation of electricity, Stoner said.

"It never really finds its way to solar panels on roofs," he said. "To get the most bang for your buck in terms of climate with solar assets, you should provide a benefit to production instead of capacity creation."

MIT also downplays the cost effectiveness of residential rooftop solar, saying its current cost per watt is about 80% greater than for a utility-scale solar power plant. It doesn't dismiss rooftop solar entirely, however. The report recommends that more states allow companies such as Solar City to own and operate solar panels on homeowners' roofs.

Though Stoner said the goal of the study is to show that solar power needs all the help it can get from Washington, the solar industry itself disagrees with the tactics the study suggests.

Solar Energy Industry Association Vice President Ken Johnson said the report "offers an incomplete and flawed picture of solar economics," especially regarding rooftop solar and tax credits, which have proved to be an incentive to build nearly all the solar installations operating today.
On a larger scale, scrapping state renewable portfolio standards would make more efficient use of utility-scale solar energy developments, even though the standards are effective in many states, Stoner said.

Renewable portfolio standards are requirements that states impose upon major utilities often mandating that a certain percentage of their power generation come from renewables. They vary from state to state, and many have none at all, especially Southern states.

The standards go far to boost solar in some states. For example, solar installations are being built all across North Carolina, partly because its renewable portfolio standard requires utilities to get a certain percentage of their renewable power from solar.

Stoner said those mandates restrict utilities from building solar farms where it may be sunniest.
 
"Artificially confining it within the borders of a state makes solar power more expensive," Stoner said.
 
But that may be based on an outdated assumption about the ability of solar panels to generate electricity, Rogers said.

It was previously thought that fairly cloudy regions such as New England could not produce as much solar power as Southern states, but recent research suggests that solar power generation capabilities of New England and Florida aren't very different if solar panels are oriented optimally to take the most advantage of seasonal sunlight and temperatures, he said.

"Turns out we have a resource a whole lot more widespread than (the study) would lead one to believe," Rogers said. "You want to be setting the record straight, not perpetuating myths."

 
 

Amazon Prime members will get free streaming entertainment on JetBlue

Jetblue
Image: Flickr, Michael Kappel
Amazon wants to give JetBlue passengers a new option for tuning out that crying baby or talkative seat neighbor.

The e-commerce company will let members of Amazon's $99 annual loyalty program Prime stream its instant video service for free on their Wi-Fi enabled devices via JetBlue's inflight Wi-Fi service. JetBlue is the only U.S. airline to offer free Wi-Fi on its planes.

Called Fly-Fi for Amazon Prime, the service will give Prime members access to original Amazon shows like "Transparent," its other streaming TV and movies, as well as the ability to rent or buy other titles on Amazon's Instant Video store.

Major airlines are moving to provide more in-flight streaming options that passengers can access on their own devices.

Previously Amazon Prime members could pay for Jet Blue's premium Wi-Fi service called Fly-Fi Plus and stream video that way. But now members will be able to stream on JetBlue's free service. Amazon's Prime Music streaming service, e-books from its Kindle store and apps and games from the Amazon app store will also be available.

“We want to provide the best digital video experience to our customers and we’re excited that with JetBlue, we will raise the bar in airline entertainment,” Michael Paull, Vice President of Digital Video at Amazon, said in a statement.

Prime members will be able watch Amazon Instant Video from their laptops, Fire devices, iPhones, iPads and Android phones and tablets without downloading anything beforehand. JetBlue's free Fly-Fi broadband Internet will be available on all JetBlue's Airbus A321 and A320 aircraft later this year, and on JetBlue's Embraer E190 aircraft in 2016.

The agreement will also let JetBlue Airways Corp. use some behind-the-scenes footage from Amazon's original shows on its seatback TV inflight offerings.

Amazon.com Inc. has been expanding its Prime program's offerings in an effort to grow its membership with services such as grocery delivery, one-hour delivery in some cities, beefed up video streaming and the creation of a Bluetooth speaker called the Echo that syncs with Prime music.


Elon Musk reveals a tentative timeline for the $35,000 Tesla Model 3

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If you want to know what Tesla's affordable electric car, the Model 3, will look like, you'll need to wait about a year.

CEO Elon Musk revealed on a company earnings call Wednesday that the company plans to unveil the Tesla Model 3 — which is expected to cost about $35,000 before government subsidies — in March 2016, although he quickly backpedaled and said that the date could change.

"I mean, we are hoping to show off the Model 3 in approximately March of next year," Musk said, according to a transcript of the call. "Again, like, don't hold me to that month, but that's, like — that's our aspiration."

Musk also revealed a target date for the car to go on sale, which would be mid 2017 at the earliest, though he expects the real date would be later that year.

The current cheapest Tesla, the Model S 70D, costs $75,000. Other carmakers have grabbed headlines for announcing and releasing electric vehicles that are much less expensive. The Nissan Leaf starts at $29,000, and GM unveiled $30,000 Chevy Bolt earlier this year; it's expected to be on the road in 2017.

According the Kelley's Blue Book, the average buying price of a new car in the U.S. in 2013 was $32,086.
Musk also gave a progress report on the Tesla Model X, the company's electric SUV. He said customers would be able to begin ordering the vehicle in July 2015, and cars would likely begin shipping in Q4.

A photo posted by Lance Ulanoff (@lanceulanoff) on


'Walk in Shanghai' is a high-definition vision of the city's urban appeal


There's no better way to experience a city than a leisurely tour through the streets where locals outnumber tourists. This mesmerizing video of Shanghai provides a new perspective on the enormous Chinese metropolis, but the creator says it's only the beginning.

"‘Walk in Shanghai’ is only an introductory tour of Shanghai's urban streets," said JT Singh, who produced the video.

Singh has produced similar videos in the past, including a unique look into daily life in Pyongyang, North Korea.

For Shanghai, urban landscapes take on a new shape as the action is reversed, sped up and slowed down.

"It’s through a heightened focus on one man’s seemingly unstructured journey that we discover the ultimate protagonist of this story: the transcendent power of using your legs for discovering a city,".

The team that worked on the video included Singh, Charles Lanceplaine, Joe Nafis, Ling, Jay Meador, Christina Lu, Ema Liao, Lucie Mouchet, Hoi Hoi, with sound design by Slava Pogorelsky.