'Black Ops 3' might be the best 'Call of Duty' for series' haters
There's something about Call of Duty that makes most players
either love it or hate it. For the former, its twitchy, fast-paced
action is the epitome of competitive shooter gameplay; and for those who
don't get it, CoD seems repetitive, bland and wedged too far into
dude-bro fist-bumpiness to possibly be enjoyable.
Developer Treyarch is taking a luxurious three years to complete Black Ops 3, and based on the demos journalists played during a recent studio visit it seems they haven't wasted any of that time. Black Ops 3
has the most changes the series has seen since it first ditched World
War II for more a more modern type of warfare years ago, and its new
features might make even the most steadfastly uninterested gamer
reconsider that position.
Treyarch didn't quite go back to the drawing board, but they did strip Call of Duty
down to its barest essentials before determining what to add to the
familiar formula of classes, loadouts and kill streaks. The result is a
game with more fluid movement, combat variety and sheer personality than
any other in the series.
Oh, and it has four-player online cooperative play. Wouldn't want to forget to mention that.
Image: Activision
Borrowing from the best
The developers at Treyarch had time to try out plenty of competing shooter games over the last couple of years while they made Black Ops 3. The game borrows heavily from two of the best: Titanfall, an Xbox exclusive from competing publisher EA, and Destiny, a sci-fi-based shooter from Call of Duty publisher Activision.
From Destiny comes a class system that gives you the choice of several character archetypes with unique capabilities. In Black Ops 3,
they're called "specialists." The game has nine specialists total, each
with two abilities — a special weapon and a move or other perk — for a
total of 18 choices. You pick a specialist and one of their powers
before every match, much like you choose your kill streaks and tweak
your classes in the lobby during existing CoD games.
The specialists take many forms, like a robot whose arm can transform
into a gatling gun, or a futuristic hunter who can see through walls.
Some of their powers—like the "Seraph"'s powerful handcannon, and the
"Ruin"'s fists-first smash attack—are almost identical to "supers" from Destiny.
Don't take that the wrong way — many of Treyarch's folks are big Destiny
fans, they confessed during our visit. And they've managed to translate
one of that game's best features perfectly into the rigid Call of Duty multiplayer formula, loosening things up—and making them more fun—in the process.
Move over, boring old gameplay
The people behind Black Ops 3 emphasized that the series'
signature multiplayer requires them to create a perfect balance between
combat, movement and level design. But with combat getting such a major
new addition in the form of specialists, the game's movement had to get
upgraded as well. And that's where Titanfall's influence is clear.
When you were running around on foot in Titanfall, you could also jet through the air and run across walls like Spider-Man. In fact, many of the people working on Black Ops 3 now helped make Spider-Man games in years past, as well as games in the Tony Hawk's Pro Skater franchise. These provided inspiration too, the game's creators said.
Black Ops 3 has the most fluid movement system of any CoD
game yet. You can run along a wall, jetpack through the air, switch
directions mid-jump and land with a lengthy power-slide. Chaining these
maneuvers together becomes a game in and of itself, and you might
occasionally forget to stop and shoot while you're zipping around.
That's actually fine too.
You almost never have to put your gun down now. You can shoot while mantling over obstacles and walls, and though your aim will suffer the action won't stop.You almost never have to put your gun down now
If that doesn't sound like Call of Duty, it's because it
doesn't feel much like it either. But there's good news for existing
fans: you're free to keep both feet on the ground, or simply lie prone
with a sniper rifle like you're used to. The new maps are designed to
let either style work, creating a wonderful feeling of flexibility not
present in the series before.
Image: Activision
Fun in fours
Treyarch removed everything from Call of Duty: Black Ops 3
that didn't "wind the combat loop tighter," as the developers love to
say. All of it — keeping your gun up and ready all the time, having an
arsenal of fun new powers — was designed to make the game feel snappier
and more rewarding. And with that accomplished, Treyarch took another
new approach: adding four-player co-op to story missions
BO3's campaign missions were designed to let four people navigate and fight in them simultaneously the whole way through. Their environments are bigger and more complex, with multiple paths through each encounter, the developers said.BO3's campaign missions were designed to let four people navigate and fight in them simultaneously
The game's computer-controller enemies are smarter as well, to
compensate — robots and humans and drones all act differently, and
they'll band together to fight you in different ways depending on your
own tactics, the devs explained.
Gasping for air
There are layers upon layers of changes here, from the many new
abilities at players' disposal to the game's more lenient approach to
level design. While some additions and alterations might rub
traditionalists the wrong way, it's also possible that they'll all come
together to make a Call of Duty game that's accessible to more people than ever.
None of this is a guarantee, but the bits Treyarch and Activision did
let us play — a half dozen or so multiplayer matches across a handful
of maps and game types — felt like the breath of fresh air Call of Duty has been needing for years.
Call of Duty: Black Ops 3 is out Friday, Nov. 6 for Xbox One, PlayStation 4 and PC.
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